Understanding the Singleton Design Pattern
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Introduction to the Singleton Design Pattern
The Singleton Design Pattern is a creational design pattern that ensures a class has only one instance while providing a global point of access to that instance. It involves a single class which is responsible to create an object while making sure that only single object gets created. This class provides a way to access its only object which can be accessed directly without need to instantiate the object of the class.
Key Concepts
- Single Instance: Ensures that only one instance of the Singleton class ever exists.
- Global Access: Provides global access to that instance.
Benefits
- Controlled Access: There is exactly one instance of a class that is accessible from anywhere in the application.
- Lazy Initialization: Often, the Singleton is only created when it is first needed.
- Reduced Global State: Helps in reducing global state usage in an application.
Example in Code
Here’s how you might implement the Singleton Pattern in C# to ensure that there is only one instance of a database connection manager: