Understanding the Prototype Design Pattern
/ 2 min read
Introduction to the Prototype Design Pattern
The Prototype Design Pattern is a creational design pattern that involves creating objects based on a template of an existing object through cloning. This pattern is used when the creation of an object directly is costly or complicated. Instead, an initial prototype is created and new objects are cloned from this prototype, with the possibility to alter them afterwards.
Key Concepts
- Prototype: A fully initialized instance to be copied or cloned.
- Concrete Prototype: A subclass that implements the cloning method to create new objects from itself.
- Client: The part of the application that manages cloning of objects using the prototype.
Benefits
- Efficiency: Avoids the cost of new creation and speeds up the instantiation process.
- Flexibility: Allows adding or removing objects at runtime.
- Customization: Newly created instances can be modified after cloning to meet specific needs.
Example in Code
Here’s how you might implement the Prototype Pattern in C# for cloning graphical objects in a design application: